DarkwoodShadows with 2DDL
Small prototype for a top-down battle royale using Darkwood's type of shadow lightning/FOV ( https://www.darkwoodgame.com/ ).
- Arrow keys/ZQSD for movement
- Left click for shooting
Made with Unity3D and 2DDL Pro ( https://assetstore.unity.com/packages/tools/particles-effects/2ddl-pro-2d-dynamic-lights-and-shadows-25933 )
Character assets and animations made by Riley Gombart ( https://opengameart.org/content/animated-top-down-survivor-player )
Comments
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@gameflex Yep same here. Couldn't find a way to do it without 2DDL. The effect can be found in one of the example files with the plugin itself. I just had to adjust the cone shape and which objects were affected by shadows (using layers/tags). I want to find a way to make it multiplayer compatible now...
I was always thinking why no other game have such effect, is it too complex to coding/programing or there is a technical difficulties in implementing the effect?